翻訳と辞書
Words near each other
・ Advanced SCSI Programming Interface
・ Advanced SEAL Delivery System
・ Advanced Service Rating Score
・ Advanced silicon etching
・ Advanced Simulation and Computing Program
・ Advanced Simulation Library
・ Advanced Skills Teacher
・ Advanced Skin Fitness
・ Advanced sleep phase disorder
・ Advanced Soaring Concepts
・ Advanced Soaring Concepts Apex
・ Advanced Soaring Concepts Falcon
・ Advanced Facer-Canceler System
・ Advanced Fashion Design and Technology
・ Advanced fiber placement
Advanced Fighting Fantasy
・ Advanced Fire Information System
・ Advanced FLOW engineering
・ Advanced Football Analytics
・ Advanced Format
・ Advanced Fuel Cycle Initiative
・ Advanced Function Presentation
・ Advanced Functional Materials
・ Advanced Galactic Empire
・ Advanced gas-cooled reactor
・ Advanced Gay
・ Advanced Gemini
・ Advanced General Aviation Transport Experiments
・ Advanced Generation
・ Advanced Genius Theory


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Advanced Fighting Fantasy : ウィキペディア英語版
Advanced Fighting Fantasy

''Fighting Fantasy - The Introductory Role-playing Game'' is a British roleplaying game based on the ''Fighting Fantasy'' and ''Sorcery!'' gamebooks, published in 1984. A second version was published in 1989 as ''Advanced Fighting Fantasy'' (AFF). It takes place in the world of Titan.
== The game mechanics ==

The rules of ''AFF'' are adapted from the rules of the ''Fighting Fantasy'' gamebooks. This system is based on skills (no class nor level), here called "Special Skills".
A player character, called Hero, is defined by:
* four characteristics: Skill, Stamina, Luck, Magic; they range from 7 to 12 except for Stamina which ranges 14-24;
* his race: Human, Dwarf, Elf;
* a set of special skills: Combat, Movement, Stealth, Knowledge and Magical special skills; special skill values usually range from 0 to 4;
* a few Talents, which are special features such as Animalfriend, Natural Mage, Robust, Weaponmaster…
* a Social Class, from 0 (beggar, criminal) to 10 (king).
The creation of a Hero starts with the choice of a "concept", e.g. a Knight of Salamonis or a Student from the magical school of Yore — this has no influence on the attributes and is more a background guideline. Unlike the gamebooks, the characteristics and special skills are not rolled but are bought with creation points. The rules provide archetypes which allow a fast creation: Adventurer, Archer, Barbarian, Priest of Telak, Rogue, Warrior, Wizard…
There are three types of tests:
* unopposed test: a roll of two six-sided dice (2d6) must be less than the sum of a characteristic (usually Skill, sometimes Magic) and a special skill; this is an extension of the Skill tests of the gamebooks;
* opposed tests: each character roll 2d6 and adds Skill and a special skill, the highest wins; the is an extension of the combat procedure of the gamebooks;
* Luck test: same as the gamebooks rule.
The rules provide difficulty adjustments for given situations (e.g. -5 to the Climbing special skill when wearing a plate armour).
The combat rules are the same as the gamebooks', except that the points of damage (Stamina loss) are determined randomly: the attacker rolls 1d6 and reads the points of damage on a table (one for each weapon), the defender does the same to apply the damage reduction from his armour. There are a few combat options: Luck test to increase or reduce the damages, surprise, feint…
A spellcaster must have a least 1 in the Magic characteristic and one point in one special skill: Magic-Minor, Magic-Priestly, Magic-Sorcery or Magic-Wizardry. There are three types of magic:
* Minor magic: the Cantrips are easy-to-cast spells with limited effects;
* Religion: each god bestows his priests three general powers (the same three for all his priests) and one specific power;
* Sorcery: this type of magic was created in the Old World, and does not draw its energy from the surrounding environment but from the sorcerer's own Stamina, and from material components; this is the adaptation of the magic system of the ''Sorcery!'' gamebooks;
* Wizardry: the Wizard studied in a school to learn to use the invisible arcane power that permeates the world of Titan.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Advanced Fighting Fantasy」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.